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Feb 23
1:07 PM(1 post)
first post: Spartan2417 wrote: Ive literally had a week of looking a JigLibx for a game project im...
Jan 15
12:40 AM(2 posts)
first post: MateAndor wrote: Hi, i'm Andor Mate! I have a question with jiglib vehicle. I cre...
Jan 14
11:35 AM(1 post)
first post: stark7 wrote: Hello, I am looking at the examples inside JiggleGame and I was wo...
Dec 13, 2012
3:47 PM(2 posts)
first post: pcaston2 wrote: I'm trying to change the engine so that each object can process ti...
Feb 13, 2012
1:58 PM(4 posts)
first post: furrie wrote: I'm doing a segmentIntersect, now I want to know the angle at which...
Jan 8, 2012
4:59 AM(8 posts)
first post: LordIkon wrote: Is there an algorithm built-in to do efficient/fast collision check...
May 23, 2011
7:37 AM(4 posts)
first post: Cygon wrote: Are there any plans porting JigLibX to Windows Phone 7?I gave the c...
Jul 12, 2010
6:59 PM(10 posts)
first post: 00se7en wrote: If I create two immovable box objects that are touching flush again...
Jul 8, 2010
12:43 PM(9 posts)
first post: Zenox wrote: I'm building an sidescrolling game but with 3D models/graphics/maps...
Mar 7, 2010
8:01 PM(10 posts)
first post: Tw1ster wrote: Hi, I realise this has been mentioned before but the fix that wa...
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