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Beginner JigLibX - Sphere Collision to Mesh Collision in this Case?

first post: Spartan2417 wrote: Ive literally had a week of looking a JigLibx for a game project im...

Vehicle on Network

first post: MateAndor wrote: Hi, i'm Andor Mate! I have a question with jiglib vehicle. I cre...

latest post: stark7 wrote: So this might be a late solution response but here it goes anyway....

rotating Heightmap

first post: stark7 wrote: Hello, I am looking at the examples inside JiggleGame and I was wo...

TimeStep per body and negative TimeSteps

first post: pcaston2 wrote: I'm trying to change the engine so that each object can process ti...

latest post: pcaston2 wrote: Well I realized that when TimeSpan is negative, objects maintain t...

SegmentIntersect collision angle

first post: furrie wrote: I'm doing a segmentIntersect, now I want to know the angle at which...

latest post: lordikon wrote: furrie wrote: Hi, tanks for the response, but it wasn't needed any...

Ray<->Heightfield Collision

first post: LordIkon wrote: Is there an algorithm built-in to do efficient/fast collision check...

latest post: lordikon wrote: LordIkon wrote: Ok, next question. If I create a ray, and pass it...

JigLibX on Windows Phone 7

first post: Cygon wrote: Are there any plans porting JigLibX to Windows Phone 7?I gave the c...

latest post: Cygon wrote: For your utmost convenience, here's the link: Port to XNA 4.0 and W...

question about touching objects

first post: 00se7en wrote: If I create two immovable box objects that are touching flush again...

latest post: guitargice wrote: Did this issue ever get resolved? I have noticed that the issue doe...

Make Z-axis not used?

first post: Zenox wrote: I'm building an sidescrolling game but with 3D models/graphics/maps...

latest post: davidc14 wrote: This is how I did it, I implemented this code into my character's b...

Box-Sphere Collision

first post: Tw1ster wrote: Hi, I realise this has been mentioned before but the fix that wa...

latest post: SZCZUR wrote: i found that is connected with colision direction detection:i repla...