Hi-Speed Objects

Dec 10, 2007 at 6:56 PM
I am playing with car physics and I wanna make a track by placing some boxes that will go around the track and be used as the fence... But, as my car goes faster, when it collides with the boxes it runs right through them... Is there anything I could change to correct this problem? Or should I only make the fence bigger?
Dec 10, 2007 at 8:39 PM
My guess would be to make the fence thicker or add an edge blur effect so it thinks your going faster ha ha. Thicker should help though. You could also try running at a higher frame rate and in turn iterate the physics at a smaller interval.
Dec 13, 2007 at 11:33 AM
This is a very typically problem of physic engines. If you don't use that much physic objects just higher the frame rate of the physic engine. At the moment its pretty low (60Hz)