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TriangleMesh not coliding with other objects?

Jan 22, 2008 at 10:44 AM
I'm wandering if TriangleMesh can be dynamic object flying around in scene and coliding with others objects like planes, spheres, boxes, etc?
JigLibX examples only work with static TriangleMesh object. But if I set it to the body and Enable that body with EnableBody() method, the object just fells through the ground?
Jan 23, 2008 at 5:07 AM
I asked about this at one point and the developer told me that the TriangleMesh is static only. So no it can't be flying around like the others. You can set the position/rotation/scale using the code provided in the post "JigLibX sample is missing some code?." Noone also said in the post "is setting the corners of the box primitive possible?" that there are plans once a beta is released to add a convex hull primitive which I would think would be best suited for dynamic odd-shaped objects.