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The use of jiggle Game

Mar 29, 2008 at 11:29 PM
Hi I would like to know if everybody is using the physic object class from jiggleGame or did you build your own classes ? If the classes are really necessary in order to make jiglibx works why did there arent in a dll ?


Mar 30, 2008 at 1:19 AM
You don't need JiggleGame to make the JigLibX works, it's just demo showing how it makes use of the JigLibX physics engine. JiggleGame is not part of the physics engine (dll) since it doesn't do any physics calculation. It basically just defines the scene that uses JigLibX's physics.

I used JiggleGame as a reference for building my own objects. For example I need to have a building object that works a bit similar to what the BoxObject in JiggleGame does, so I use that as a reference to see how the add primitive collision skins to the PhysicsObject and so forth. It's a really good starting point to get an understanding of how make use of JigLibX.
Mar 30, 2008 at 2:01 AM
Edited Mar 30, 2008 at 9:19 PM
Oh thanks !