Hi again in my game i have tried to create a trailer that runs after my car.
I added a Hinge joint and set values to it. But i cant get the desired effect, when i connect it to my car it looks a little strange and i want the lenght of the hinge to be longer.
So it looks like an actula trailer. i have used these values for testing i dont know if i figured them out wrong.
float haldWidth = 0.2f;
float sidewaysSlack = 0.5f;
float damping = .52f;
Vector3 hingeVec = player.GetCar.PhysicsBody.Position - BodyToConnect.Position;
player.dragHook = new HingeJoint();
hingeVec, // is normalized in this function
new Vector3(0.0f, 0.1f, 0.0f),
3.0f * sidewaysSlack,
// i want the trailer to be able to turn 35 degrees in each direction, and i would like the hingeVec to be larger doesnt look like a hinge currently only looks like a
static trailer with no life at all.