How Rotate the primitive box off center of object

Sep 9, 2008 at 4:18 PM
Hi folks...

Im trying rotate the primitive box (height: 2, lenght: 50, width: 2), but your center of transform exist in your center of object...

I need center of transform in the corner left...

please, someone know how rotate this object this way???

Im using "object.PhysicsBody.MoveTo(translation,orientation)"...

 

thanks...