What does physicSystem.CollisionSystem = new CollisionSystemGrid(32, 32, 32, 30, 30, 30); do?

Sep 10, 2008 at 1:51 PM
Im just wondering becuase when i made it larger i collide with many more objects but i also get a lot of more collisions i guess that becuase
they touch the plane they are standing on.

I dont really understand it even when i go inside the function sure it sets up a grid and also allocates space for a certain amount of boxes but what
exactly does each parameter do?

I also noticed a strange thing when the car accelerates and turns in a larger grids it makes small jumps its almost like it touches invisible boxes or something.

I would be very glad for a reply thanks for a great engine