rotating Heightmap

Jan 14, 2013 at 11:35 AM
Edited Jan 14, 2013 at 11:37 AM


I am looking at the examples inside JiggleGame and I was wondering, is there any way to apply a yaw pitch roll to the heightmap? 

One thing that I tried is associating the collisionskin with the body inside the HeightmapObject and then rotating that body with the MoveTo function but that doesn't work.

body.MoveTo(shift, Matrix.CreateRotationZ(0.2f));   

body.Immovable = true;           



Is there any other way to do this or are we only supposed to work with this horizontally?


This library is fantastic!