Beginner JigLibX - Sphere Collision to Mesh Collision in this Case?

Feb 23, 2013 at 1:07 PM
Ive literally had a week of looking a JigLibx for a game project im doing.
At the moment i want to use the engine for collision between my camera and a custom built Maya .fbx. The maya model is of a Cube (6 sides) and on each middle of a side is a square hole, the idea being to allow the camera to go through those holes, but not inside of the cube.

What is the best way of doing this? Im heading towards having a triangle mesh for the cube and having a primitive for the camera but id like to know if this is the best way or theres a better one?