Bug on rimVel

Mar 12, 2009 at 1:29 PM
In wheel.cs at line 239 when (groundPos - worldPos) points upwards the vehicle wrongly accelerate backwards.
This is due to worldPos be under groundPos. This can happen if the spring value is too low or in compenetration frames.
What if we consider spring displacement when computing worldPos?
Coordinator
Mar 12, 2009 at 3:02 PM
hi marcoaltomonte! It looks like you had a closer look at the vehicle classes. I never had a closer look at it. I fixed a few bugs, but if i remember correctly raxxla ported the vehicle classes to C#. What do you think about becoming a member of the "JigLibX team" and commit your vehicle changes/bugfixes ?
Mar 12, 2009 at 3:30 PM
Sure! I hope I can help!
Coordinator
Mar 13, 2009 at 2:21 PM
welcome