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XNA 4.0 MeshPart

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Apparently, the new XNA 4.0 library gets rid of the Vertex methods and variables, which is an essential part of the TriangleMeshPart, which is essential to loading models and using them as physics objects in the game. I'm working on a solution, but this is not my particular area of expertise, any ideas?

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WillZD wrote Sep 19, 2010 at 9:02 PM

*TriangleMeshObject

wrote Feb 14, 2013 at 7:35 PM