Port to XNA 4.0 and Windows Phone 7


I ported the current development trunk to Windows Phone 7 (which doesn't compile out of the box because unsafe code and stackalloc aren't supported).
I "fixed" most problem methods by cloning them into an #if WINDOWS_PHONE .. #endif section. Needless to say that this added to the mess already made by the #if USE_STACKALLOC .. #endif sections in the library, so I'd recommend to only see this port as a stop-gap measure you could point people to until there's an officially WP7 build.
The attached file contains binaries for XNA 4.0 x86, Xbox 360 and Windows Phone 7, source code and a patch (in unified diff format) detailing my changes.

file attachments


RIves wrote Dec 9, 2010 at 8:08 AM

Hm... strange. I get a "nuclex.snk" cannot find file error.

Cygon wrote Feb 19, 2011 at 9:25 AM

@Rives: I signed the assembly with my key, but (of course) didn't ship my key with this build. Just pick another key or disable assembly signing ;)

wrote May 16, 2012 at 1:04 PM

wrote Feb 14, 2013 at 7:35 PM