Hi, does anyone know where I can find the XNA 4.0 binaries for this so I can use it with a Monogame build for Android and iOS?
Id #21160 | Release:
| Updated: Jul 19 at 9:36 AM by Sixjac | Created: Jul 19 at 9:36 AM by Sixjac
I ported the current development trunk to Windows Phone 7 (which doesn't compile out of the box because unsafe code and stackalloc aren't supported).
I "fixed" most problem methods by cloni...
Id #14784 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by juzer | Created: Nov 26, 2010 at 5:11 PM by Cygon
This should be classified as an improvement, not at bug. It would be nice to have descriptions of what a particular function does using the Visual Studio IntelliSense utility. With the lack of docu...
Id #14596 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by nash9000 | Created: Nov 3, 2010 at 2:04 AM by codpigeon
Apparently, the new XNA 4.0 library gets rid of the Vertex methods and variables, which is an essential part of the TriangleMeshPart, which is essential to loading models and using them as physics ...
Id #14281 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by WillZD | Created: Sep 19, 2010 at 10:01 PM by WillZD
[UPDATE] The calculation is in fact incorrect although apparently this is the expected behaviour from a physics library as an accurate solution is too complex.
This method will only work correctl...
Id #14103 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by Glass_Echidna | Created: Aug 27, 2010 at 7:23 AM by Glass_Echidna
Hi, i'm Andor Mate!
I have a question with jiglib vehicle. I create networking (Server-Client and i use UDP), but i dont know what datas send in the network.
I try the send the Position and Orien...
Id #11023 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by JBalazs | Created: Dec 2, 2009 at 2:14 PM by MateAndor
Crash in PreProcessCollisions in HandleAllConstrains motivated by the fact that the PreProcessCollisions (All almost all other functions in PhysicSystem) expects Collision.SkinInfo.Skin0.Owner != n...
Id #10693 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by luis_acebal | Created: Sep 28, 2009 at 8:01 PM by luis_acebal
Predicates would be much more useful if there was a second function that was passed collision information after CollisionSkins have already been ruled out by ConsiderSkin(). For example this would ...
Id #10618 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by Glass_Echidna | Created: Sep 10, 2009 at 7:38 PM by Glass_Echidna
In AABox.cs replace:
static public void AddAABox(AABox aabox, ref BoundingBox bb)
bb.Min = Vector3.Min(aabox.MinPos,...
Id #10270 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by LukeHoser | Created: Jul 6, 2009 at 10:00 PM by LukeHoser
If you enable freezing on the chassis of a vehicle, the inactive vehicle's wheels can spin in place and a fair amount of CPU is wasted. This was preventing me from having cars that are "parked" in...
Id #9917 | Release:
| Updated: Feb 14, 2013 at 8:35 PM by PolyVector | Created: May 3, 2009 at 3:09 PM by PolyVector